

" came out early in my career and it was one of the games that helped me grow as a game designer by leading me to understand the importance of simple but well-executed game loops and controls," says Jesse McCree, lead game designer of Diablo 4.


Of course, we needn't tell you how much the legacy of Diablo 2 has impacted the development of Diablo 3 and the upcoming Diablo 4. Its array of powerful enemies with randomised power-sets inspired StarCraft 2's co-op Commanders, and of course Warcraft 3: Reign of Chaos drew inspiration from the structure of Diablo 2's loot tables, item distribution, and skill point assignment. Diablo 2's skill tree system held sway over World of Warcraft's talent system, from the MMO's inception all the way through to the Cataclysm expansion. Particularly if you're a fan of Blizzard's games, as Diablo's core proficiencies crept into just about everything the company has produced since, in one way or another. Looking back at it today, it's easy to be endlessly impressed with how well balanced its core experience is – between the structure of its loot, class, and levelling systems, and the tightly defined player versus player matchups online.Įven if you haven't played Diablo 2 before, you'll have felt its influence elsewhere. The game is in the grind, in the unyielding search for loot and exploration of a procedurally-generated world that is still capable of producing shock and awe. Instead, it comes equipped with an effectively endless gameplay loop. Perhaps that's because Diablo 2 has no endgame, not really. After all, there has to be a reason why you are able to boot up a 20-year-old game and still find multiplayer servers populated with players. And as deep as its roots may run, Diablo 2 has never been replicated, nor has its magic been recaptured. Its influence seeped into a generation of game creators, its legacy scattered all throughout modern gaming. As a result of this, Diablo 2 created a formula and established a framework that all ARPGs released after the year 2000 have followed, consciously or otherwise.
